Monday, December 29, 2014

Snippets.

Someone told me to get off the soap box. I was surprised at how well this mis-quote reply fit together.

"All the world's a soap box,
And all the men and women merely players.
They have their rage quits and their spawns,
And one pilot in his time plays many parts,
Their acts being seven ages. At first the newbie,
Mewling and puking in the NPC corps.
Then, the whining n00b with his fail fit battleship
And shining armour drake, creeping like snail
Unwillingly to battle. And then the role player,
Sighing like furnace, with a woeful ballad
Made to his mistress' eyebrow. Then, a hardened veteran,
Full of strange oaths, and bearded like the pard,
Jealous in honour, sudden, and quick in quarrel,
Seeking the bubble reputation ..."


Another one was where someone said that Mike is already running for king high-sec bear or something along those lines.

I am not trying to be a high-sec representative. I have not "lived" there in years. I do lobby for changes to help miners and industrial pilots because there are more and more offensive toys but they keep trailing behind and their activities are not limited to high-sec.

For example, I have suggested there be an absorb module that only logi can use. This would cut their repair ability by 25% and allows them to lock a target and distribute 50% of the damage amongst all logi using it on that target.

There are some obvious pitfalls. That people don't broadcast they are being targetted soon enough. It may happen that not all the logi will lock in time and so those that do could pop. 
However, they might save ships that would otherwise die, which makes so many more possible to use and allows them to use more utility slots for tackle, ewar, cap and such instead of trying to buffer the max out of your tank.

Point being: I am looking for there to be more good fights and less easy kills across the whole of EVE.

Solecist Project wrote:
You don't get how balancing works at all.
For gun boats, you would look at potential damage vs tank. Role balancing becomes more tricky and not even that is right. Tengus have the most EHP with resists, speed and relatively low signature, combined with rails and long range.

Tengu: 200K eHP, 233mm, 632m/s, 1359 volley, 412 DPS, 36 000m optimal with anti-matter
Loki: 123K eHP, 189mm, 751 m/s, 1994 volley, 260 DPS, 19 000 optimal with EMP

So, let us look at the Loki then. The Tengu has 30% less volley but hardly a penalty against the Loki that wants to keep you far away so you can not web it .... but needs to come closer with their longest range weapon.

That is just two ships designed as closely as possible to each other. Not even comparing the Tengu against other gun ships.

So, who does understand balancing then? I don't think CCP does.=P

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